No sound. Quite boring. Could use some kind of objective, or more variety in items you pick up.
No sound. Quite boring. Could use some kind of objective, or more variety in items you pick up.
Thanks for playing and yeah i know it is quite boring, but thnks for suggestions
Eeeeh?
The game has good esthetics? Sprites are drawn okay. Effects and backgrounds are downright impressive.
Hitboxes are spot-on, I tried to glitch into a wall and failed miserably.
Now the complains.
Sound? Any sound at all?
Grinding the same enemies is downright terrible, thank god the blue boss can be abused for free upgrade points, because his melee reach is pathetic.
Potions increase flat stats, only one gives abilities.
Mage can fuck right off, he has no understandable attacks.
Maybe it's unity, maybe it's devs coding ability, but game has IMPOSSIBLE screen tears on every occasion, Vsync should be enabled by default.
Overall pretty terrible, work on everything to be more interesting and polished. If this is your first game then it is forgivable.
Yeah i know it has a lot of things i should work on, but thanks for playing and for giving an honect comment
This is frankly amazing.
The atmosphere of a modern arcade cabinet is really strong and upfront, and done really well. The ship designs are varied, and I love the small touches like lore, highscore screens and other things which make this play A LOT like an arcade cabinet.
My only niggle is that the CRT filter is too intense and obscures some information, for the sake of accessibility I'd advice you to add an option of "Filtering grain" with a slider from Null to Intense.
This isn't 5 stars because the gameplay loop isn't made for brutal difficulty. I am fine with the idea of dying in one hit, but if you do it, you need to have EXTRA TIGHT CONTROLS and SMALL RESPAWN TIME, which you both neglected to address.
All ships have a noticeable unintuitive delay before firing off their ability, and most of my deaths were just that- shot during the bullshit startup delay. And respawn, while designed okay, takes a tad too much time with the coin sfx and booting you to main menu before replaying again, which is unreasonable in a game there you die in one hit.
Could be a 5 star game easily if you polish it out.
Terrible.
Shift works only once, only certain blocks are destructible (which to say isn't a lot of them) and the sprites in the game come sometimes at a bad resolution. If I talk about the controls I'll be here all day.
Please finish games to a playable state before uploading them. The only good thing about this game is the crewmate and bomb sprites, if those are not stolen.
Ok I am trying to fix the shift button glitch and the up and down arrows bug. but on the menu, click the credit button and you'll see the name of the people who made the sprites
Game is terrible with telegraphing attacks properly. Each death feels like I was cheated by a random ambush attack I never seen before.
Other then that and wonky overly puffy bullets, I feel like this game is really good, and is a lite take on roguelike genre. Especially the artwork, which is fantastic, expressive and stylish.
GODDAMN MOTHS JUST GET BACK HERE!
I will proudly admit: Even on normal difficulty this game is SUPER BRUTAL for me. Something that really throws me off is songs there you begin singing while the you opponent is still finishing their line. I'd suggest if I may a toggleable "Comeback" option which would refund greater amounts on health based on well-timed inputs so it would be much more fair of a challenge to a LOT of people struggling like me.
I did like everything about this except the ridiculously hard gameplay. Music, characters, animation, cameo from spooky bois.
The game is really well-designed. It looks like you've been perfecting those puzzles for years, and mechanics in the core gameplay loop are fun, simple and understable.
I have two major gripes: Sense of progression, and controls.
The game is built for more lengthier beefy hard puzzles, and the time limit doesn't really help, I understand some stages are obvious and require quick reflexes while others are made to pounder on, and that's a good idea poorly executed. Character only moves in locked infuriating axis grid, with no ability to make quick turns and diagonals, which really damages any and all incentive to play shorter levels and go for stars, and making both mandatory to progress is a slap in the face. Not to mention the game is a bit bland and lacking in character, due to no context or any of that sort to your gameplay.
You sure are a good gamedesigner, other areas could use some work.
Thanks for the feedback on your gripes on progression & controls. We'll continue to learn & improve on our work!
Like to imagine myself as a critic
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Siberian forest shack
Joined on 11/9/20