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CrudeWax

59 Game Reviews

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This is almost cute, It looks like something you made in 2008 and only posted now.
That said, reported for not actually being a game.

Pretty cute and unoffensive, although I'd say it is very easy to cheese due to how limited mechanics are, and overall everything is a tad too clunky.

Ghost is the hardest by far, due to having the smallest hitbox, and shooting above his head. All others could be easily beaten by attacking the top of the head of the enemy, making the giant one of the easiest due to hwo huge he is

FastGameStudios responds:

Thank you, I will make some adjustments to balance it out.

Humor is too blunt, you have to try to be funni.
That said, amazing voice acting from the guy, blown away by his performance. And I guess the girl was alright too..

Newgrounds. Newgrounds anyone?

Development vent like this:
The artist showcases what they can do while programmer stis in the corner chewing oreos or something, occasionally coming over to ask "So hows you doin', eh?"

Quite a waste of good artwork on a really unpolished and unloved game. The concept is good, the art is amazing, the programmer didn't work enough. Everything is REALLY unpolished and rough, spritework not made maliciously by the artist looks like such a mismatch that it makes it stand out even more. The utter lack of care on display is depressing.

This looks like a tick on an art portfolio more then a game someone enjoyed making.

You know what? You done a good job kid.

I like your focus on the core gameplay loop and not jumping over the fence by adding unnecessary axillary stuff which doesn't work.

I have two complains:

sound effects. Add them. For the sake of practice. For the sake of fun.

you could've centralized the gamera without it being to the side.

Edit: I saw you ask if the pace was good enough. No, it is too fast. The blocks fall down fast and the character moves too responsively.

Overall keep on working, I am glad your brains are floating in the right direction.

I think that is a really good inspiration for what a game jam game should be- lazer-focused on it's core gameplay and with a simple yet fun concept.

Sadly, engaging with the core gameplay is not as fun as it is on paper, since camera serves you a bit too well in the dark, and there is no real incentive for you to ever turn on the lights (completing the game by toggling the light off at the start of the level is too easy).

An owl enemy which sees in the dark? a level/switches which can only be used with lights on?

At first all I thought "Oh yea big guy, scratch game", I am a bit biased against that shithole of software, since there are better tools for the job.

But I have to admit, I eat my words, the game is actually somewhat fun for a scratch title. Understable gameplay loop and design. Although I'd like a checkpoint on the dragon screen.
Pretty well done.

I am surprised by less cynical people not giving you critique, because oh boy do you need some negative feedback.

Hitboxes are awful, which for the game about precision and quick death is inexcusable, everything feels really sluggish and unresponsive, and being stuck in a wall then punching is not that good. That nicely covers the overall controls and game feel too, it doesn't seem as responsive or deep as the original even by a long shot.

More on game feel, your game both lacks much needed polish, and informational tips.
Example, running out of bullets is always a sudden shock, and gets you killed, maybe screen should shake or borders turn red, because in the pandemonium of fast-paced combat it is hard to keep track of a tiny number

Picking up weapons is unresponsive, and they don't stand out among the bodies, which makes deaths due to "Oh shit there is suddenly no weapon" that more annoying.

Visual style overall is kinda of a mesh, nothing really stands out because of your use of oversaturated pallets, which are in my humble opinion are not "aesthetic" done right, and more so colorful vomiting without darker colors.

Hopefully you listen to me and try and improve, I am stunned nobody critize the game as harshly.

MoeAnguish responds:

You're right on several things (hit boxes and such) but most of what you said has more to do with personal taste (The colors, what should happen when you run out of bullets, etc) than how bad my game is objectively, so i'm gonna have to say; k dude.

Stolen. Do not upload things which aren't yours.

Like to imagine myself as a critic

Dmitriy @CrudeWax

Male

Siberian forest shack

Joined on 11/9/20

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