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CrudeWax

58 Game Reviews

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Really high-quality. A bit of a down-to-base detective game with a reasonable scope.

I do have a criticism over the lack of dialogue and questioning subjects, just connecting evidence while the person is standing right there is a bit too gamey of a mechanic and misses some great potential.

Well I never want to visit Boise now, that's for sure.

I mean do I really need to explain why this game is gud when it's made by speedo, fulp and PhantomArcade? Special thanks on feeding my mommy issues with that commander.

To be honest, isn't anything groundbreaking, and so w h a t?

Really simple and charming art direction, innocent stories and characters and generally understandable mechanics. That said, I wish I'd have been a tad longer

I love the concept and the dialogue mechanics. I absolutely adore the idea behind them.

The characters are written a bit bland, but believable, and the way you uncover them beyond the surface is really interesting and a puzzle in it's own right, which I can heavily commend this game for.
My only criticism- the art is a bit inconsistent in detail. Some things are really highly-detailed and stick out, while others (like fences) are out of this world and crude, which makes for some S P A C I A L S U F F E R I N G and sticks out, but disregarding that I'd love to see something like this be made with bigger scope and more themes to it.

minibunnies responds:

I appreciate you for taking the time to play and comment! I'm happy you found the characters believable and that you enjoyed the puzzle of exploring their different dialogue options. The game was originally made for a 48 hour game jam, and then touched up before relaunching it. The original idea had envisioned 4 different levels with a lot more story and game play but all of that was condensed into a single level due to the time constraints of the jam. Thank you for the feedback!

Really don't like the incredibly wonky frustrating controls.
Having to input a direction again mid-air really doesn't work for me.

HenrySanchezNG responds:

This game ain't for you :(

Please god no

Really solid game with a really good concept.

I love the minimalist artstyle, weird mix of rhythms and moods in the music, and dumb yet ingenious concept of it's just being random night terrors clawing into the mind of the player. Aesthetically, the game is undeniably amazing. The upgrades are really impactful and satisfying to use, as well as the absolute catharsis that is a well-thrown re-minder.

That said, there are some valid criticisms I can make. The enemy variety is really lacking, only having 2 enemies that I encountered, and one of them (the floor-deleting slime) is REALLY annoying to deal with and not fun, that is compounded by how suddenly the game jumps in amounts of spawned enemies. I know it is supposed to keep you on edge and never let you get away with too much terrain to spare (so that throwing re-minders is satisfying) but then you spawn slime all over that terrain, you don't account that effectively you are doubling the amount of destroyed tiles.
Player feedback loop and communication is lacking. While all sounds and actions are juicy and impactful, you need some informational value communicated through as well, for example the crumbling tiles aren't really crumbling, they are marked, and marked so that enemies (or player) standing on top of them can't see that mark, also the slime enemy feeding the level doesn't telegraph the direction he is gonna jump to, resulting in a lot of cheap deaths.

I would love to see a sequel to this with more content and polish, but alas you have other plans for the weekend, or so they say. Don't burn out yourself there, and take care.

Really captivating.

I think the game could use a tad more polish and flare, but I can't hold it against it as a gamejam entry. The core idea, the balance and writing is really good and interesting, would love to see the same idea polished more!

That said, RNG can really screw you over, and the "must address" tasks are used too often, making your choice lesser. Sanity is basically useless and doesn't play a role, since all damage is converted to health it seems

Like to imagine myself as a critic

Dmitriy @CrudeWax

Male

Siberian forest shack

Joined on 11/9/20

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