Very well-animated and smooth blend of different styles of animation on display here, and the premise is solid as well.
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Very well-animated and smooth blend of different styles of animation on display here, and the premise is solid as well.
I LOVE [LEGALLY ACQUIRING SOFTWARE]
Very glad to see there characters again.
If newgrounds, and by extension, the internet, was filled exclusively with high-quality original abstract works of art similar to yours we'd have a creative utopia, but I guess a glimpse into what can be will suffice.
For now.
Thanks for the kind words, man
Great game, I especially love the part where I lost 5 consecutive times to random shell selection in case 2
It's rather cute and spry.
The gameplay loop is rather solid. Going around the map and seeking stuff to upgrade your equipment, fight enemies and overall level up before a fight you choose to engage with yourself keeps the game quick and lively. I also like the variety of items with effects and meaningful, palpable stat changes. The vector-based artstyle while generic is executed decently well in the sense of the environment feeling rich and enemies moving about rather naturally, albeit some attacks could use extra animations. The bosses were decent and varied.
I also want to pat you on the back for realizing how the game wouldn't be fun if you could draw aggro of several enemy squads at once so they relent rather easily.
There is quite a lot you could improve upon through. The autoattack system is a bit of a snore overall but is compounded by the fact it seems to be rather janky. The enemy priority is unorthodox and it can be frustrating to have something up in your face and only have the melee attack to handle it, when most enemies outrange you or shoot projectiles. The balancing is odd, where at later stages even after investing all my levels into my HP a generic slime cleanly snapped my head off with a single projectile with no room for me to react because of..
The camera is not great. It had a nasty habit of heavily lagging behind the character, where it would take about 10-15 seconds for it to "catch up" and adjust. This is the most obtrusive issue and I am not entirely sure why it happens.
Appreciate the detailed feedback. Seems people are not hype about the auto attack system that much and I have been struggling to get the right feel for the camera too. I am thinking on how to change these mechanics, and I am new to balancing. However I am glad you like the art style!
Unreasonably solid execution.
I really like it! I think it captures the feeling of flunking up a stealth mission and having to desperately escape the pursuit pretty well. I like how the game despite being more akin to a top-down shooter uses stealth mechanics, with enemies quickly forgetting where you were, being able to avoid their line of sight, it took a while for me to get past the aesthetics and understand that this is still a stealth game.
Speaking of the aesthetics, the styalisation is really solid! I like the simplistic red-and-white clean sprites with blood splatters, I think it has a lot of character and appeal due to the amount of well-detailed animation frames.
Now for the sparse criticisms:
The game isn't as easy to "get" as you assumed. It took me a solid 3 minutes to understand that the black.. papers? Folders? Rocks? Are the objectives. Bullets are tiny and WHITE, on WHITE FLOORS, they blend in! Vests are slightly better but still quite hard to notice in a hectic game. I suggest you either add a simple info screen at the start or make them pop out more by animating them slightly or making them outline in red if you desperately need them.
the game is also somewhat buggy. I had clipped through walls, had enemies do so, had the machine gun dude stick his gun through a wall to shoot me once alerted, and sometimes the bullet pickups seemingly did not register.
UPDATE: Most of my criticisms have been addressed by the developer!
Noted! I should be able to fix these issues pretty soon.
The name is very fitting, sounds like a sombre, slow-burning forest. Very atmospheric!
May use as a theme for a dark forest area in a game :D
Amazing work! I highly implore you to consider contributing the the open source game icons repo, since your style seems to fit them like a glove
Oh yeah, that’s definitely my style. I might have to put up a few things for that
Extremely well-stylized and well-drawn
Well technically DnD is player-driven and you can put whatever but it does fit the setting.
Great composition and colors by the way, although honestly the fireflies seem to clutter up the drawing more than anything.
Like to imagine myself as a critic
Male
Siberian forest shack
Joined on 11/9/20